trigger conditions for scripted AI
Name | Value | Description |
---|---|---|
AITRIGGER_NONE | 0 | No Trigger |
AITRIGGER_SEEPLAYER_ANGRY_AT_PLAYER | 1 | See Player |
AITRIGGER_TAKEDAMAGE | 2 | Take Damage |
AITRIGGER_HALFHEALTH | 3 | 50% Health Remaining |
AITRIGGER_DEATH | 4 | Death |
AITRIGGER_SQUADMEMBERDIE | 5 | Squad Member Dead |
AITRIGGER_SQUADLEADERDIE | 6 | Squad Leader Dead |
AITRIGGER_HEARWORLD | 7 | Hear World |
AITRIGGER_HEARPLAYER | 8 | Hear Player |
AITRIGGER_HEARCOMBAT | 9 | Hear Combat |
AITRIGGER_SEEPLAYER_UNCONDITIONAL | 10 | See Player Unconditional |
AITRIGGER_SEEPLAYER_NOT_IN_COMBAT | 11 | See Player, Not In Combat |