Activity currently being played by a monster
Name | Value | Description |
---|---|---|
ACT_RESET | 0 | Set m_Activity to this invalid value to force a reset to m_IdealActivity |
ACT_IDLE | 1 | |
ACT_GUARD | 2 | |
ACT_WALK | 3 | |
ACT_RUN | 4 | |
ACT_FLY | 5 | Fly (and flap if appropriate) |
ACT_SWIM | 6 | |
ACT_HOP | 7 | vertical jump |
ACT_LEAP | 8 | long forward jump |
ACT_FALL | 9 | |
ACT_LAND | 10 | |
ACT_STRAFE_LEFT | 11 | |
ACT_STRAFE_RIGHT | 12 | |
ACT_ROLL_LEFT | 13 | tuck and roll, left |
ACT_ROLL_RIGHT | 14 | tuck and roll, right |
ACT_TURN_LEFT | 15 | turn quickly left (stationary) |
ACT_TURN_RIGHT | 16 | turn quickly right (stationary) |
ACT_CROUCH | 17 | the act of crouching down from a standing position |
ACT_CROUCHIDLE | 18 | holding body in crouched position (loops) |
ACT_STAND | 19 | the act of standing from a crouched position |
ACT_USE | 20 | |
ACT_SIGNAL1 | 21 | |
ACT_SIGNAL2 | 22 | |
ACT_SIGNAL3 | 23 | |
ACT_TWITCH | 24 | |
ACT_COWER | 25 | |
ACT_SMALL_FLINCH | 26 | |
ACT_BIG_FLINCH | 27 | |
ACT_RANGE_ATTACK1 | 28 | |
ACT_RANGE_ATTACK2 | 29 | |
ACT_MELEE_ATTACK1 | 30 | |
ACT_MELEE_ATTACK2 | 31 | |
ACT_RELOAD | 32 | |
ACT_ARM | 33 | pull out gun, for instance |
ACT_DISARM | 34 | reholster gun |
ACT_EAT | 35 | monster chowing on a large food item (loop) |
ACT_DIESIMPLE | 36 | |
ACT_DIEBACKWARD | 37 | |
ACT_DIEFORWARD | 38 | |
ACT_DIEVIOLENT | 39 | |
ACT_BARNACLE_HIT | 40 | barnacle tongue hits a monster |
ACT_BARNACLE_PULL | 41 | barnacle is lifting the monster ( loop ) |
ACT_BARNACLE_CHOMP | 42 | barnacle latches on to the monster |
ACT_BARNACLE_CHEW | 43 | barnacle is holding the monster in its mouth ( loop ) |
ACT_SLEEP | 44 | |
ACT_INSPECT_FLOOR | 45 | for active idles, look at something on or near the floor |
ACT_INSPECT_WALL | 46 | for active idles, look at something directly ahead of you ( doesn't HAVE to be a wall or on a wall ) |
ACT_IDLE_ANGRY | 47 | alternate idle animation in which the monster is clearly agitated. (loop) |
ACT_WALK_HURT | 48 | limp (loop) |
ACT_RUN_HURT | 49 | limp (loop) |
ACT_HOVER | 50 | Idle while in flight |
ACT_GLIDE | 51 | Fly (don't flap) |
ACT_FLY_LEFT | 52 | Turn left in flight |
ACT_FLY_RIGHT | 53 | Turn right in flight |
ACT_DETECT_SCENT | 54 | this means the monster smells a scent carried by the air |
ACT_SNIFF | 55 | this is the act of actually sniffing an item in front of the monster |
ACT_BITE | 56 | some large monsters can eat small things in one bite. This plays one time, EAT loops. |
ACT_THREAT_DISPLAY | 57 | without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc ) |
ACT_FEAR_DISPLAY | 58 | monster just saw something that it is afraid of |
ACT_EXCITED | 59 | for some reason, monster is excited. Sees something he really likes to eat, or whatever. |
ACT_SPECIAL_ATTACK1 | 60 | very monster specific special attacks. |
ACT_SPECIAL_ATTACK2 | 61 | |
ACT_COMBAT_IDLE | 62 | agitated idle. |
ACT_WALK_SCARED | 63 | |
ACT_RUN_SCARED | 64 | |
ACT_VICTORY_DANCE | 65 | killed a player, do a victory dance. |
ACT_DIE_HEADSHOT | 66 | die, hit in head. |
ACT_DIE_CHESTSHOT | 67 | die, hit in chest |
ACT_DIE_GUTSHOT | 68 | die, hit in gut |
ACT_DIE_BACKSHOT | 69 | die, hit in back |
ACT_FLINCH_HEAD | 70 | |
ACT_FLINCH_CHEST | 71 | |
ACT_FLINCH_STOMACH | 72 | |
ACT_FLINCH_LEFTARM | 73 | |
ACT_FLINCH_RIGHTARM | 74 | |
ACT_FLINCH_LEFTLEG | 75 | |
ACT_FLINCH_RIGHTLEG | 76 |