Activity

Activity currently being played by a monster

Values

Name Value Description
ACT_RESET 0 Set m_Activity to this invalid value to force a reset to m_IdealActivity
ACT_IDLE 1
ACT_GUARD 2
ACT_WALK 3
ACT_RUN 4
ACT_FLY 5 Fly (and flap if appropriate)
ACT_SWIM 6
ACT_HOP 7 vertical jump
ACT_LEAP 8 long forward jump
ACT_FALL 9
ACT_LAND 10
ACT_STRAFE_LEFT 11
ACT_STRAFE_RIGHT 12
ACT_ROLL_LEFT 13 tuck and roll, left
ACT_ROLL_RIGHT 14 tuck and roll, right
ACT_TURN_LEFT 15 turn quickly left (stationary)
ACT_TURN_RIGHT 16 turn quickly right (stationary)
ACT_CROUCH 17 the act of crouching down from a standing position
ACT_CROUCHIDLE 18 holding body in crouched position (loops)
ACT_STAND 19 the act of standing from a crouched position
ACT_USE 20
ACT_SIGNAL1 21
ACT_SIGNAL2 22
ACT_SIGNAL3 23
ACT_TWITCH 24
ACT_COWER 25
ACT_SMALL_FLINCH 26
ACT_BIG_FLINCH 27
ACT_RANGE_ATTACK1 28
ACT_RANGE_ATTACK2 29
ACT_MELEE_ATTACK1 30
ACT_MELEE_ATTACK2 31
ACT_RELOAD 32
ACT_ARM 33 pull out gun, for instance
ACT_DISARM 34 reholster gun
ACT_EAT 35 monster chowing on a large food item (loop)
ACT_DIESIMPLE 36
ACT_DIEBACKWARD 37
ACT_DIEFORWARD 38
ACT_DIEVIOLENT 39
ACT_BARNACLE_HIT 40 barnacle tongue hits a monster
ACT_BARNACLE_PULL 41 barnacle is lifting the monster ( loop )
ACT_BARNACLE_CHOMP 42 barnacle latches on to the monster
ACT_BARNACLE_CHEW 43 barnacle is holding the monster in its mouth ( loop )
ACT_SLEEP 44
ACT_INSPECT_FLOOR 45 for active idles, look at something on or near the floor
ACT_INSPECT_WALL 46 for active idles, look at something directly ahead of you ( doesn't HAVE to be a wall or on a wall )
ACT_IDLE_ANGRY 47 alternate idle animation in which the monster is clearly agitated. (loop)
ACT_WALK_HURT 48 limp (loop)
ACT_RUN_HURT 49 limp (loop)
ACT_HOVER 50 Idle while in flight
ACT_GLIDE 51 Fly (don't flap)
ACT_FLY_LEFT 52 Turn left in flight
ACT_FLY_RIGHT 53 Turn right in flight
ACT_DETECT_SCENT 54 this means the monster smells a scent carried by the air
ACT_SNIFF 55 this is the act of actually sniffing an item in front of the monster
ACT_BITE 56 some large monsters can eat small things in one bite. This plays one time, EAT loops.
ACT_THREAT_DISPLAY 57 without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc )
ACT_FEAR_DISPLAY 58 monster just saw something that it is afraid of
ACT_EXCITED 59 for some reason, monster is excited. Sees something he really likes to eat, or whatever.
ACT_SPECIAL_ATTACK1 60 very monster specific special attacks.
ACT_SPECIAL_ATTACK2 61
ACT_COMBAT_IDLE 62 agitated idle.
ACT_WALK_SCARED 63
ACT_RUN_SCARED 64
ACT_VICTORY_DANCE 65 killed a player, do a victory dance.
ACT_DIE_HEADSHOT 66 die, hit in head.
ACT_DIE_CHESTSHOT 67 die, hit in chest
ACT_DIE_GUTSHOT 68 die, hit in gut
ACT_DIE_BACKSHOT 69 die, hit in back
ACT_FLINCH_HEAD 70
ACT_FLINCH_CHEST 71
ACT_FLINCH_STOMACH 72
ACT_FLINCH_LEFTARM 73
ACT_FLINCH_RIGHTARM 74
ACT_FLINCH_LEFTLEG 75
ACT_FLINCH_RIGHTLEG 76