Baseclass for CItem.
Allows calling of the base implementation of certain methods.
Type: Reference type
| Declaration | Description |
|---|---|
| BaseEntity@ opImplCast() | Implicitly casts to base type. |
| bool KeyValue(const string& in szKeyName, const string& in szValue) | Calls the base class implementation of KeyValue |
| void Precache() | Calls the base class implementation of Precache |
| void PreSpawn() | Calls the base class implementation of PreSpawn |
| void Spawn() | Calls the base class implementation of Spawn |
| void PostSpawn() | Calls the base class implementation of PostSpawn |
| void Think() | Calls the base class implementation of Think |
| void Touch(CBaseEntity@ pOther) | Calls the base class implementation of Touch |
| void Use(CBaseEntity@ pActivator, CBaseEntity@ pCaller, USE_TYPE useType, float flValue = 0.0f) | Calls the base class implementation of Use |
| void Blocked(CBaseEntity@ pOther) | Calls the base class implementation of Blocked |
| void UpdateOnRemove() | Calls the base class implementation of UpdateOnRemove |
| int ObjectCaps() | Calls the base class implementation of ObjectCaps |
| void TraceAttack(entvars_t@ pevAttacker, float flDamage, const Vector& in vecDir, TraceResult& in ptr, int bitsDamageType) | Calls the base class implementation of TraceAttack |
| int TakeDamage(entvars_t@ pevInflictor, entvars_t@ pevAttacker, float flDamage, int bitsDamageType) | Calls the base class implementation of TakeDamage |
| bool TakeHealth(float flHealth, int bitsDamageType, float health_cap = 0) | Calls the base class implementation of TakeHealth |
| bool TakeArmor(float flArmor, int bitsDamageType, float armor_cap = 0) | Calls the base class implementation of TakeArmor |
| void Killed(entvars_t@ pevAttacker, int iGib) | Calls the base class implementation of Killed |
| int BloodColor() | Calls the base class implementation of BloodColor |
| void TraceBleed(float flDamage, const Vector& in vecDir, TraceResult& in traceResult, int bitsDamageType) | Calls the base class implementation of TraceBleed |
| float GetPointsForDamage(float flDamage) | Calls the base class implementation of GetPointsForDamage |
| bool IsRevivable() | Calls the base class implementation of IsRevivable |
| void BeginRevive(float flTimeUntilRevive) | Calls the base class implementation of BeginRevive |
| void EndRevive(float flTimeUntilRevive) | Calls the base class implementation of EndRevive |