Baseclass for CBasePlayerItem.
Allows calling of the base implementation of certain methods.
Type: Reference type
Declaration | Description |
---|---|
BaseEntity@ opImplCast() | Implicitly casts to base type. |
bool KeyValue(const string& in szKeyName, const string& in szValue) | Calls the base class implementation of KeyValue |
void Precache() | Calls the base class implementation of Precache |
void PreSpawn() | Calls the base class implementation of PreSpawn |
void Spawn() | Calls the base class implementation of Spawn |
void PostSpawn() | Calls the base class implementation of PostSpawn |
void Think() | Calls the base class implementation of Think |
void Touch(CBaseEntity@ pOther) | Calls the base class implementation of Touch |
void Use(CBaseEntity@ pActivator, CBaseEntity@ pCaller, USE_TYPE useType, float flValue = 0.0f) | Calls the base class implementation of Use |
void Blocked(CBaseEntity@ pOther) | Calls the base class implementation of Blocked |
void UpdateOnRemove() | Calls the base class implementation of UpdateOnRemove |
int ObjectCaps() | Calls the base class implementation of ObjectCaps |
void TraceAttack(entvars_t@ pevAttacker, float flDamage, const Vector& in vecDir, TraceResult& in ptr, int bitsDamageType) | Calls the base class implementation of TraceAttack |
int TakeDamage(entvars_t@ pevInflictor, entvars_t@ pevAttacker, float flDamage, int bitsDamageType) | Calls the base class implementation of TakeDamage |
bool TakeHealth(float flHealth, int bitsDamageType, float health_cap = 0) | Calls the base class implementation of TakeHealth |
bool TakeArmor(float flArmor, int bitsDamageType, float armor_cap = 0) | Calls the base class implementation of TakeArmor |
void Killed(entvars_t@ pevAttacker, int iGib) | Calls the base class implementation of Killed |
int BloodColor() | Calls the base class implementation of BloodColor |
void TraceBleed(float flDamage, const Vector& in vecDir, TraceResult& in traceResult, int bitsDamageType) | Calls the base class implementation of TraceBleed |
float GetPointsForDamage(float flDamage) | Calls the base class implementation of GetPointsForDamage |
bool IsRevivable() | Calls the base class implementation of IsRevivable |
void BeginRevive(float flTimeUntilRevive) | Calls the base class implementation of BeginRevive |
void EndRevive(float flTimeUntilRevive) | Calls the base class implementation of EndRevive |
bool AddToPlayer(CBasePlayer@ pPlayer) | Calls the base class implementation of AddToPlayer |
bool AddDuplicate(CBasePlayerItem@ pItem) | Calls the base class implementation of AddDuplicate |
void Materialize() | Calls the base class implementation of Materialize |
void GetItemInfo(ItemInfo& out info) | Calls the base class implementation of GetItemInfo |
bool CanDeploy() | Calls the base class implementation of CanDeploy |
bool Deploy() | Calls the base class implementation of Deploy |
bool CanHolster() | Calls the base class implementation of CanHolster |
void Holster(int skiplocal = 0) | Calls the base class implementation of Holster |
void UpdateItemInfo() | Calls the base class implementation of UpdateItemInfo |
void ItemPreFrame() | Calls the base class implementation of ItemPreFrame |
void ItemPostFrame() | Calls the base class implementation of ItemPostFrame |
void InactiveItemPreFrame() | Calls the base class implementation of InactiveItemPreFrame |
void InactiveItemPostFrame() | Calls the base class implementation of InactiveItemPostFrame |
void Kill() | Calls the base class implementation of Kill |
void AttachToPlayer(CBasePlayer@ pPlayer) | Calls the base class implementation of AttachToPlayer |
int PrimaryAmmoIndex() | Calls the base class implementation of PrimaryAmmoIndex |
int SecondaryAmmoIndex() | Calls the base class implementation of SecondaryAmmoIndex |
bool UpdateClientData(CBasePlayer@ pPlayer) | Calls the base class implementation of UpdateClientData |
float GetRespawnTime() const | Calls the base class implementation of GetRespawnTime |
CBasePlayerItem@ DropItem() | Calls the base class implementation of DropItem |
bool CanHaveDuplicates() | Calls the base class implementation of CanHaveDuplicates |
BasePlayerWeapon@ opCast() | Explicitly casts to sub type. |