Admin control panel.
Type: Reference type
Declaration | Description |
---|---|
void SetReservedSlots(uint uiReservedSlots) | Sets the number of reserved slots. |
uint GetReservedSlots() const | Gets the number of reserved slots. |
bool KillPlayer(CBasePlayer@ pKiller, CBasePlayer@ pKillee, float flRespawntime = -1.0f) | Kills the given player. Killing player must have admin rights. Target player cannot be an admin. |
bool KillPlayer(CBasePlayer@ pKillee, float flRespawntime = -1.0f) | Kills the given player. |
bool KickPlayer(CBasePlayer@ pKicker, CBasePlayer@ pKickee, const float flCustomBanTime = -1) | Kicks the given player. Kicking player must have admin rights. Target player cannot be an admin. |
bool KickPlayer(CBasePlayer@ pKickee, const float flCustomBanTime = -1) | Kicks the given player. |
bool BanPlayer(CBasePlayer@ pBanner, CBasePlayer@ pBannee, const float flCustomBanTime = -1) | Bans the given player. Banning player must have admin rights Target player cannot be an admin. |
bool BanPlayer(CBasePlayer@ pBannee, const float flCustomBanTime = -1) | Bans the given player. |
bool SlapPlayer(CBasePlayer@ pSlapper, CBasePlayer@ pSlappee, float flDamage, const Vector& in vecDirection, int iDamageType = 0) | Slaps the given player. Slapping player must have admin rights. Target player cannot be an admin. |
bool SlapPlayer(CBasePlayer@ pSlappee, float flDamage, const Vector& in vecDirection, int iDamageType = 0) | Slaps the given player. |
bool SlapPlayer(CBasePlayer@ pSlapper, CBasePlayer@ pSlappee, float flDamage, int iDamageType = 0) | Slaps the given player. Slapping player must have admin rights. Target player cannot be an admin. Slap direction is randomized. |
bool SlapPlayer(CBasePlayer@ pSlappee, float flDamage, int iDamageType = 0) | Slaps the given player. Slap direction is randomized. |