Entity classification
Can be set on entities with KeyValue using key 'classify'.
Name | Value | Description |
---|---|---|
CLASS_FORCE_NONE | -1 | Forces class override to none |
CLASS_NONE | 0 | No classification |
CLASS_MACHINE | 1 | Is machine |
CLASS_PLAYER | 2 | Is player |
CLASS_HUMAN_PASSIVE | 3 | Is passive human |
CLASS_HUMAN_MILITARY | 4 | Is military human |
CLASS_ALIEN_MILITARY | 5 | Is military alien |
CLASS_ALIEN_PASSIVE | 6 | Is passive alien |
CLASS_ALIEN_MONSTER | 7 | Is monster alien |
CLASS_ALIEN_PREY | 8 | Is prey alien |
CLASS_ALIEN_PREDATOR | 9 | Is predator alien |
CLASS_INSECT | 10 | Is insect |
CLASS_PLAYER_ALLY | 11 | is player ally |
CLASS_PLAYER_BIOWEAPON | 12 | Is player bioweapon |
CLASS_ALIEN_BIOWEAPON | 13 | Is alien bioweapon |
CLASS_XRACE_PITDRONE | 14 | Is X-Race pitdrone |
CLASS_XRACE_SHOCK | 15 | Is X-Race shock trooper (also Voltigores) |
CLASS_TEAM1 | 16 | Is on Team 1 |
CLASS_TEAM2 | 17 | Is on Team 2 |
CLASS_TEAM3 | 18 | Is on Team 3 |
CLASS_TEAM4 | 19 | Is on Team 4 |
CLASS_BARNACLE | 99 | Is Barnacle |