Map state variables
Type: Reference type
| Declaration | Description |
|---|---|
| bool HasForcedPlayerModels() const | Get if player models are forced |
| bool LoadMapSkillFile() | Reload the standard map skill file (_skl.cfg). |
| bool LoadGlobalSkillFile() | Reload the global skill file. |
| bool LoadSkillFile(const string& in szFileName) | Load a custom skill file. |