Sound class used by CSoundEnt
Type: Reference type
Declaration | Description |
---|---|
void Clear() | Clears the sound |
void Reset() | Resets the sound |
bool FIsSound() | Returns whether this is a sound |
bool FIsScent() | Returns whether this is a scent |
Declaration | Description |
---|---|
Vector m_vecOrigin | Sound's location in space |
int m_iType | What type of sound this is |
int m_iVolume | How loud the sound is |
float m_flExpireTime | When the sound should be purged from the list |
int m_iNext | Index of next sound in this list ( Active or Free ) |
int m_iNextAudible | Temporary link that monsters use to build a list of audible sounds |
EHandle hOwner | Sounds now have OWNERS... (For various AI checks) |