Damage types.
Name | Value | Description |
---|---|---|
DMG_GENERIC | 0 | Generic damage. |
DMG_CRUSH | 1 | Crush damage. By falling or moving object. |
DMG_BULLET | 2 | Bullet. Shot. |
DMG_SLASH | 4 | Slash. Cut, clawed, stabbed. |
DMG_BURN | 8 | Burn. Heat burned. |
DMG_FREEZE | 16 | Freeze. Frozen. |
DMG_FALL | 32 | Fall. Fell too far. |
DMG_BLAST | 64 | Blast. Explosive blast damage. |
DMG_CLUB | 128 | Club. Crowbar, punch, headbutt. |
DMG_SHOCK | 256 | Shock. Electric shock. |
DMG_SONIC | 512 | Sonic. Sound pulse shockwave. |
DMG_ENERGYBEAM | 1024 | Energy beam. Laser or other high energy beam. |
DMG_NEVERGIB | 4096 | Never gib. With this bit OR'd in, no damage type will be able to gib victims upon death. |
DMG_ALWAYSGIB | 8192 | Always gib. With this bit OR'd in, any damage type can be made to gib victims upon death. |
DMG_LAUNCH | 67108864 | Launch. Launch into air. |
DMG_DROWN | 16384 | Drown. Drowning. |
DMG_TIMEBASED | 16760832 | Mash for time-based damage. |
DMG_PARALYZE | 32768 | Paralyze. Slows affected creature down. |
DMG_NERVEGAS | 65536 | Nerve gas. Nerve toxins, very bad. |
DMG_POISON | 131072 | Poison. Blood poisoning. |
DMG_RADIATION | 262144 | Radiation. Radiation exposure. |
DMG_DROWNRECOVER | 524288 | Drown recover. Drowning recovery. |
DMG_ACID | 1048576 | Acid. Toxic chemicals or acid burns. |
DMG_SLOWBURN | 2097152 | Slow burn. In an oven. |
DMG_SLOWFREEZE | 4194304 | Slow freeze. In a subzero freezer. |
DMG_MORTAR | 8388608 | Mortar. Hit by air raid (done to distinguish grenade from mortar) |
DMG_SNIPER | 16777216 | Sniper. Hit by a Sniper. |
DMG_MEDKITHEAL | 33554432 | Medkit heal. Medkit healing. |
DMG_SHOCK_GLOW | 134217728 | Shock glow. Flag for shock glow effect. |
DMG_GIB_CORPSE | 993 | Gib corpse. These are the damage types that are allowed to gib corpses. |
DMG_SHOWNHUD | 7815448 | Shown on HUD. These are the damage types that have clien hud art. |