GIB

when calling Killed(), a value that governs gib behavior is expected to be one of these three values

Values

Name Value Description
GIB_NORMAL 0 gib if entity was overkilled
GIB_NEVER 1 never gib, no matter how much death damage is done ( freezing, etc )
GIB_ALWAYS 2 always gib ( Houndeye Shock, Barnacle Bite )
GIB_NOPENALTY 3 No penalty applied to players that died