Item info object.
Type: Value type
Declaration | Description |
---|---|
void ItemInfo() | Constructor |
void ItemInfo(const ItemInfo& in other) | Constructor |
ItemInfo& opAssign(const ItemInfo& in other) | Assignment operator |
string szName() const | Gets the name of this weapon. |
string szAmmo1() const | Gets the primary ammo name of this weapon. |
string szAmmo2() const | Gets the secondary ammo name of this weapon. |
Declaration | Description |
---|---|
int iId | Item id. |
int iSlot | Item HUD slot. |
int iPosition | Item HUD slot position. |
int iFlags | Item flags. |
int iWeight | Item weight. This value used to determine this weapon's importance in autoselection. |
int iMaxAmmo1 | Item primary max ammo. -1 if this weapon does not use primary ammo. |
int iAmmo1Drop | Amount of dropped primary ammo. |
int iMaxAmmo2 | Item secondary max ammo. -1 if this weapon does not use secondary ammo. |
int iAmmo2Drop | Amount of dropped secondary ammo. |
int iMaxClip | Item primary ammo max clip contents. |