these bits represent the monster's memory
Name | Value | Description |
---|---|---|
MEMORY_CLEAR | 0 | No memory. |
bits_MEMORY_PROVOKED | 1 | right now only used for houndeyes. |
bits_MEMORY_INCOVER | 2 | monster knows it is in a covered position. |
bits_MEMORY_SUSPICIOUS | 4 | Ally is suspicious of the player, and will move to provoked more easily |
bits_MEMORY_PATH_FINISHED | 8 | Finished monster path (just used by big momma for now) |
bits_MEMORY_ON_PATH | 16 | Moving on a path |
bits_MEMORY_MOVE_FAILED | 32 | Movement has already failed |
bits_MEMORY_FLINCHED | 64 | Has already flinched |
bits_MEMORY_KILLED | 128 | HACKHACK -- remember that I've already called my Killed() |
bits_MEMORY_MOVE_RADIUS_ONLY | 256 | Can only get there within radius |
bits_MEMORY_CUSTOM4 | 268435456 | Monster-specific memory |
bits_MEMORY_CUSTOM3 | 536870912 | Monster-specific memory |
bits_MEMORY_CUSTOM2 | 1073741824 | Monster-specific memory |
bits_MEMORY_CUSTOM1 | -2147483648 | Monster-specific memory |