MonsterMemory

these bits represent the monster's memory

Values

Name Value Description
MEMORY_CLEAR 0 No memory.
bits_MEMORY_PROVOKED 1 right now only used for houndeyes.
bits_MEMORY_INCOVER 2 monster knows it is in a covered position.
bits_MEMORY_SUSPICIOUS 4 Ally is suspicious of the player, and will move to provoked more easily
bits_MEMORY_PATH_FINISHED 8 Finished monster path (just used by big momma for now)
bits_MEMORY_ON_PATH 16 Moving on a path
bits_MEMORY_MOVE_FAILED 32 Movement has already failed
bits_MEMORY_FLINCHED 64 Has already flinched
bits_MEMORY_KILLED 128 HACKHACK -- remember that I've already called my Killed()
bits_MEMORY_MOVE_RADIUS_ONLY 256 Can only get there within radius
bits_MEMORY_CUSTOM4 268435456 Monster-specific memory
bits_MEMORY_CUSTOM3 536870912 Monster-specific memory
bits_MEMORY_CUSTOM2 1073741824 Monster-specific memory
bits_MEMORY_CUSTOM1 -2147483648 Monster-specific memory