these MoveFlag values are assigned to a WayPoint's TYPE in order to demonstrate the
type of movement the monster should use to get there.
Name | Value | Description |
---|---|---|
bits_MF_TO_TARGETENT | 1 | local move to targetent. |
bits_MF_TO_ENEMY | 2 | local move to enemy |
bits_MF_TO_COVER | 4 | local move to a hiding place |
bits_MF_TO_DETOUR | 8 | local move to detour point. |
bits_MF_TO_PATHCORNER | 16 | local move to a path corner |
bits_MF_TO_NODE | 32 | local move to a node |
bits_MF_TO_LOCATION | 64 | local move to an arbitrary point |
bits_MF_IS_GOAL | 128 | this waypoint is the goal of the whole move. |
bits_MF_DONT_SIMPLIFY | 256 | Don't let the route code simplify this waypoint |
bits_MF_TO_JUMP | 512 | Jumping... |
bits_MF_TO_LADDER | 1024 | Ladder... |
bits_MF_TO_ELEVATOR | 2048 | Elevator |