SCHEDULE_TYPE

Schedule types for monster AI

Values

Name Value Description
SCHED_NONE 0
SCHED_IDLE_STAND 1
SCHED_IDLE_WALK 2
SCHED_WAKE_ANGRY 3
SCHED_WAKE_CALLED 4
SCHED_ALERT_FACE 5
SCHED_ALERT_SMALL_FLINCH 6
SCHED_ALERT_BIG_FLINCH 7
SCHED_ALERT_STAND 8
SCHED_INVESTIGATE_SOUND 9
SCHED_INVESTIGATE_COMBAT 10
SCHED_COMBAT_FACE 11
SCHED_COMBAT_STAND 12
SCHED_CHASE_ENEMY 13
SCHED_CHASE_ENEMY_FAILED 14
SCHED_VICTORY_DANCE 15
SCHED_TARGET_FACE 16
SCHED_TARGET_CHASE 17
SCHED_SMALL_FLINCH 18
SCHED_TAKE_COVER_FROM_ENEMY 19
SCHED_TAKE_COVER_FROM_BEST_SOUND 20
SCHED_TAKE_COVER_FROM_ORIGIN 21
SCHED_COWER 22
SCHED_MELEE_ATTACK1 23
SCHED_MELEE_ATTACK2 24
SCHED_RANGE_ATTACK1 25
SCHED_RANGE_ATTACK2 26
SCHED_SPECIAL_ATTACK1 27
SCHED_SPECIAL_ATTACK2 28
SCHED_STANDOFF 29
SCHED_ARM_WEAPON 30
SCHED_RELOAD 31
SCHED_GUARD 32
SCHED_AMBUSH 33
SCHED_DIE 34
SCHED_WAIT_TRIGGER 35
SCHED_WAIT_TILL_SEEN 36
SCHED_FOLLOW 37
SCHED_SLEEP 38
SCHED_WAKE 39
SCHED_BARNACLE_VICTIM_GRAB 40
SCHED_BARNACLE_VICTIM_CHOMP 41
SCHED_AISCRIPT 42
SCHED_FAIL 43
SCHED_TARGET_PLAYERFACE 44
SCHED_TARGET_PLAYERCHASE 45
SCHED_TARGET_PLAYERCHASE_FORCE 46
SCHED_MOVE_AWAY_PLAYERFOLLOW 47
SCHED_MOVE_TO_TANK 48
SCHED_WAIT_AT_TANK 49
SCHED_FIND_ATTACK_POINT 50
SCHED_LOSE_ENEMY 51
SCHED_RANGE_ATTACK1_DEFAULT 52
SCHED_SMALL_FLINCH_SPECIAL 53
SCHED_TELEPORT_FALL 54
SCHED_GUARD_POINT 55
SCHED_PATH_WAYPOINT 56
LAST_COMMON_SCHEDULE 57