TE_FIREFIELD flags
Name | Value | Description |
---|---|---|
TEFIRE_FLAG_ALLFLOAT | 1 | All sprites will drift upwards as they animate |
TEFIRE_FLAG_SOMEFLOAT | 2 | Some of the sprites will drift upwards. (50% chance) |
TEFIRE_FLAG_LOOP | 4 | If set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration. |
TEFIRE_FLAG_ALPHA | 8 | If set, sprite is rendered alpha blended at 50% else, opaque |
TEFIRE_FLAG_PLANAR | 16 | If set, all fire sprites have same initial Z instead of randomly filling a cube. |
TEFIRE_FLAG_ADDITIVE | 32 | If set, sprite is rendered non-opaque with additive |