Waypoint for monsters to follow.
Type: Reference type
| Declaration | Description |
|---|---|
| Vector vecLocation | Location of this waypoint. |
| Vector vecJumpVelocity | Saved jump velocity. |
| Vector vecLadderVelocity | Saved ladder velocity. |
| EHandle hDoor | Handle to a door to use. |
| float flSavedMoveWait | How long to wait on this waypoint. |
| int iType | Type(s) of this waypoint. |