Tells us what a monster can do.
See MonsterEntity::m_afCapability
Name | Value | Description |
---|---|---|
bits_CAP_DUCK | 1 | crouch |
bits_CAP_JUMP | 2 | jump/leap |
bits_CAP_STRAFE | 4 | strafe ( walk/run sideways) |
bits_CAP_SQUAD | 8 | can form squads |
bits_CAP_SWIM | 16 | proficiently navigate in water |
bits_CAP_CLIMB | 32 | climb ladders/ropes |
bits_CAP_USE | 64 | open doors/push buttons/pull levers |
bits_CAP_HEAR | 128 | can hear forced sounds |
bits_CAP_AUTO_DOORS | 256 | can trigger auto doors |
bits_CAP_OPEN_DOORS | 512 | can open manual doors |
bits_CAP_TURN_HEAD | 1024 | can turn head, always bone controller 0 |
bits_CAP_RANGE_ATTACK1 | 2048 | can do a range attack 1 |
bits_CAP_RANGE_ATTACK2 | 4096 | can do a range attack 2 |
bits_CAP_MELEE_ATTACK1 | 8192 | can do a melee attack 1 |
bits_CAP_MELEE_ATTACK2 | 16384 | can do a melee attack 2 |
bits_CAP_FLY | 32768 | can fly, move all around |
bits_CAP_USE_TANK | 65536 | can use func_tanks |
bits_CAP_FALL_DAMAGE | 131072 | can take fall damage |
bits_CAP_DOORS_GROUP | 832 | Combination of bits_CAP_USE, bits_CAP_AUTO_DOORS, and bits_CAP_OPEN_DOORS |