Sound flags for monster schedules.
Name | Value | Description |
---|---|---|
bits_SOUND_NONE | 0 | |
bits_SOUND_COMBAT | 1 | gunshots, explosions |
bits_SOUND_WORLD | 2 | door opening/closing, glass breaking |
bits_SOUND_PLAYER | 4 | all noises generated by player. walking, shooting, falling, splashing |
bits_SOUND_CARCASS | 8 | dead body |
bits_SOUND_MEAT | 16 | gib or pork chop |
bits_SOUND_DANGER | 32 | pending danger. Grenade that is about to explode, explosive barrel that is damaged, falling crate |
bits_SOUND_GARBAGE | 64 | trash cans, banana peels, old fast food bags. |
bits_SOUND_BULLETHIT | 128 | a bullet just hit at this location |
bits_ALL_SOUNDS | -1 | All sound flags |