when calling Killed(), a value that governs gib behavior is expected to be one of these three values
| Name | Value | Description |
|---|---|---|
| GIB_NORMAL | 0 | gib if entity was overkilled |
| GIB_NEVER | 1 | never gib, no matter how much death damage is done ( freezing, etc ) |
| GIB_ALWAYS | 2 | always gib ( Houndeye Shock, Barnacle Bite ) |
| GIB_NOPENALTY | 3 | No penalty applied to players that died |