MOVETYPE

entvars_t::movetype constants

Values

Name Value Description
MOVETYPE_NONE 0 never moves
MOVETYPE_WALK 3 Player only - moving on the ground
MOVETYPE_STEP 4 gravity, special edge handling -- monsters use this
MOVETYPE_FLY 5 No gravity, but still collides with stuff
MOVETYPE_TOSS 6 gravity/collisions
MOVETYPE_PUSH 7 no clip to world, push and crush
MOVETYPE_NOCLIP 8 No gravity, no collisions, still do velocity/avelocity
MOVETYPE_FLYMISSILE 9 extra size to monsters
MOVETYPE_BOUNCE 10 Just like Toss, but reflect velocity when contacting surfaces
MOVETYPE_BOUNCEMISSILE 11 bounce w/o gravity
MOVETYPE_FOLLOW 12 track movement of aiment
MOVETYPE_PUSHSTEP 13 BSP model that needs physics/world collisions (uses nearest hull for world collision)