MonsterCondition

these bits represent conditions that may befall the monster, of which some are allowed
to interrupt certain schedules.

Values

Name Value Description
bits_COND_NO_AMMO_LOADED 1 weapon needs to be reloaded!
bits_COND_SEE_HATE 2 see something that you hate
bits_COND_SEE_FEAR 4 see something that you are afraid of
bits_COND_SEE_DISLIKE 8 see something that you dislike
bits_COND_SEE_ENEMY 16 target entity is in full view.
bits_COND_ENEMY_OCCLUDED 32 target entity occluded by the world
bits_COND_SMELL_FOOD 64
bits_COND_ENEMY_TOOFAR 128
bits_COND_LIGHT_DAMAGE 256 hurt a little
bits_COND_HEAVY_DAMAGE 512 hurt a lot
bits_COND_CAN_RANGE_ATTACK1 1024
bits_COND_CAN_MELEE_ATTACK1 2048
bits_COND_CAN_RANGE_ATTACK2 4096
bits_COND_CAN_MELEE_ATTACK2 8192
bits_COND_PROVOKED 32768
bits_COND_NEW_ENEMY 65536
bits_COND_HEAR_SOUND 131072 there is an interesting sound
bits_COND_SMELL 262144 there is an interesting scent
bits_COND_ENEMY_FACING_ME 524288 enemy is facing me
bits_COND_ENEMY_DEAD 1048576 enemy was killed. If you get this in combat, try to find another enemy. If you get it in alert, victory dance.
bits_COND_SEE_CLIENT 2097152 see a client
bits_COND_SEE_NEMESIS 4194304 see my nemesis
bits_COND_CAN_RANGE_ATTACK1_MOVING 8388608
bits_COND_CAN_MELEE_ATTACK1_MOVING 16777216
bits_COND_CAN_RANGE_ATTACK2_MOVING 33554432
bits_COND_CAN_MELEE_ATTACK2_MOVING 67108864
bits_COND_SPECIAL1 268435456 Defined by individual monster
bits_COND_SPECIAL2 536870912 Defined by individual monster
bits_COND_TASK_FAILED 1073741824
bits_COND_SCHEDULE_DONE -2147483648
bits_COND_CAN_USE_TANK 16384 This monster can use a func_tank now
bits_COND_ALL_SPECIAL 805306368
bits_COND_CAN_ATTACK 15360