MoveFlag

these MoveFlag values are assigned to a WayPoint's TYPE in order to demonstrate the
type of movement the monster should use to get there.

Values

Name Value Description
bits_MF_TO_TARGETENT 1 local move to targetent.
bits_MF_TO_ENEMY 2 local move to enemy
bits_MF_TO_COVER 4 local move to a hiding place
bits_MF_TO_DETOUR 8 local move to detour point.
bits_MF_TO_PATHCORNER 16 local move to a path corner
bits_MF_TO_NODE 32 local move to a node
bits_MF_TO_LOCATION 64 local move to an arbitrary point
bits_MF_IS_GOAL 128 this waypoint is the goal of the whole move.
bits_MF_DONT_SIMPLIFY 256 Don't let the route code simplify this waypoint
bits_MF_TO_JUMP 512 Jumping...
bits_MF_TO_LADDER 1024 Ladder...
bits_MF_TO_ELEVATOR 2048 Elevator