TE_FireFieldFlag

TE_FIREFIELD flags

Values

Name Value Description
TEFIRE_FLAG_ALLFLOAT 1 All sprites will drift upwards as they animate
TEFIRE_FLAG_SOMEFLOAT 2 Some of the sprites will drift upwards. (50% chance)
TEFIRE_FLAG_LOOP 4 If set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
TEFIRE_FLAG_ALPHA 8 If set, sprite is rendered alpha blended at 50% else, opaque
TEFIRE_FLAG_PLANAR 16 If set, all fire sprites have same initial Z instead of randomly filling a cube.
TEFIRE_FLAG_ADDITIVE 32 If set, sprite is rendered non-opaque with additive