bits_CAPABILITY

Tells us what a monster can do.
See MonsterEntity::m_afCapability

Values

Name Value Description
bits_CAP_DUCK 1 crouch
bits_CAP_JUMP 2 jump/leap
bits_CAP_STRAFE 4 strafe ( walk/run sideways)
bits_CAP_SQUAD 8 can form squads
bits_CAP_SWIM 16 proficiently navigate in water
bits_CAP_CLIMB 32 climb ladders/ropes
bits_CAP_USE 64 open doors/push buttons/pull levers
bits_CAP_HEAR 128 can hear forced sounds
bits_CAP_AUTO_DOORS 256 can trigger auto doors
bits_CAP_OPEN_DOORS 512 can open manual doors
bits_CAP_TURN_HEAD 1024 can turn head, always bone controller 0
bits_CAP_RANGE_ATTACK1 2048 can do a range attack 1
bits_CAP_RANGE_ATTACK2 4096 can do a range attack 2
bits_CAP_MELEE_ATTACK1 8192 can do a melee attack 1
bits_CAP_MELEE_ATTACK2 16384 can do a melee attack 2
bits_CAP_FLY 32768 can fly, move all around
bits_CAP_USE_TANK 65536 can use func_tanks
bits_CAP_FALL_DAMAGE 131072 can take fall damage
bits_CAP_DOORS_GROUP 832 Combination of bits_CAP_USE, bits_CAP_AUTO_DOORS, and bits_CAP_OPEN_DOORS